Rocky Mnt Game Devs
Talks, Lectures, Game Building
for Colorado developers

trusted to work with









Your designer
from paper to product
DISCOVER
Find your product vision
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Understand how your game fits into the market as a whole.
DESIGN
Whether its physical or digital games,
let me help you solve the hidden complexities in your games.
DELIVER
1:1 outcomes with an honest work ethic.
Delivering directly to your engine of choice.
What can I do
5 shipped titles - contractor on many others
SENIOR DESIGNER - pm - LEAD

Game Design
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Systems & Combat Design
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Content & Live-ops
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Balance & Economies
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Prototyping

Technical
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Content Automation Pipelines
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​Designer Workflow Improvements
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SQL DB & Analytics

UX
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Product Manager
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Full game Wires/Flows
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User Journey's ​
Experience
2012 - 2013

game design intern
Austin Tx -> Tiburon, Orlando. Working on Connected Career Mode.
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Content Design - Weather Systems
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Important part of immersion in Madden - "It should be snowing in X month at Y Stadium"
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Content Design - Implementing new Uniform Pieces for Xbox 360 & PS4
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Different data format per platform, everything new needed to be implemented & tested on both hard platforms.​
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2014 - 2015

game design intern
Only design intern on a team of 2 at the very beginning of Digit Game Studios, now a Scopely studio.
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Designer - Dynamic Rewards System & Balance - Kings of the Realm
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PvE loot system with levers to increase the % of drops based on player level.
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Built tuning sheets for rewards and helped optimize live-ops drop rates.
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Designer - Base Defense System​ - Kings of the Realm
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Defined a consumable that the player could craft to help protect a part of their castle.​
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Designer - Crafting System /w luck mechanics - Kings of the Realm​
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Players ​
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2017 - 2018

UX & Product Contractor
Independent Contract Designer, supporting Team Goally Gamifying their product to increase engagement
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Systems & UX - Goally Handheld Device
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Goally aims to help children with Autism & ADHD to get through their daily routine easier by giving the children goals & trackers.
Added progression through rewarding collection loop.
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2020 - 2021

UX Contractor
Contract UX designer supporting teams find the vision of their products.
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UX & Systems Support - Scopely, LA (iOS/Android) - In Development
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​Team of 3, Creating full UX bible with extensive content library for 4x games.
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UX - SIPHER (PC,iOS/Android) - In Development
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​6.9 Million USD Startup building NFT RPG on the Blockchain.
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Team of 2, designed Marketplace, Characters & Inventory flows /w crossover touchpoints for higher conversion potential.
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2015 - 2020

Intern -> Game Designer I -> Game Designer II
5 year spell designing products from pre-production to live-ops, focusing on many aspects of design while there.
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Systems & Content - Dragonvale World (iOS/Android)
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​Managed all content integration, automating pipelines with Python.
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Started in pre-production, designed many systems from 1 off unique legendary dragons as years long chase goals, to daily rewards, goal systems, achievements, FTUE, live-ops events etc.
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Systems Design - Dragonvale (PC,iOS/Android)
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​Defined progression, rewards, FTUE, of new matching puzzle gamemode.
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Systems & Content Design - Hoops Clash (iOS/Android)
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Designed a Haptics system for more precise shooting.
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Designed new cards and upgrades.
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Systems, Combat, Level Design - Flingjitsu (PC,iOS/Android) - Unreleased
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2D Turn Battler - Fling your team into battle Angry Birds style, activating abilities to clear the level.
Unique characters & abilities - PvP & PvE tracks - Deep Upgrade Progression
Took game from prototype to full production, defining core gameplay Characters, Abilities, Combat & Level structure (PvP & PvE).
Created balance models for combat between unique teams & abilities.
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2020 - 2023

designer, producer, MOVE-AND-SHAKER
Designing the future at Giant Fox Studios across multiple projects.
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Lead Design - Shelter Story (iOS/Android) - Bubble Pop - In Development
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Play as YOUR DOG, rehabilitating animals, helping them find forever homes.
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Completed & presented deep market research to position this game.
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Playable vertical slice upon request- full production in development.
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System, Level & UX - Swing Striker (Steam Fall 2022) - In Soft Launch
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2v2 online multiplayer 2D rocket league. Full single player + Live service
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Designed/implemented full single player campaign, full live-ops strategy for future content, battle pass progression, more.
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(RevShare) Tech Designer & BizDev - BATSU! The Punishment Card Game
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Team of 3 to design & support Kickstarter campaign - 300% funded by Day 3
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Ported the card game into a PC/Mac standalone game for Steam that players could play over Zoom during Quarantine.
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App Manager, PM & Design - Frederick: Learn To Read (iOS/Android)
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Netflix style subscription service designed from the ground up.
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Project managed team of 2 engineers + 2 artists, coordinating their work with my designs and client needs.​
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Managed All IOS and PlayStore needs.
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2022 - 2024

senior DESIGNER - combat Design, UX championed
Designing the future at Giant Fox Studios across multiple projects.
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Senior Game Design - Veilrunners (iOS/Android/Switch) - MMORPG On the Go - Canceled (2.5 Years)
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Pod leader, keeping our team honest and on target.
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Created many iterations of unique Combat Systems, Game Modes, FSM AI systems for boss and character AI.
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Changed UX culture from Photoshop to Figma to allow for faster and more accurate iterations of UX flows.
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Implemented many new processes for MZ to help increase productivity and accuracy of design communication
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