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Hey, everyone!

I'm Sean Kevin Farrell!

Systems | Combat | UX | Economy | Programmer

Game Designer

13 Year Career

Mobile, PC, Console, Board Games

us & eu citizen

  • LinkedIn
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trusted to work with

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Your designer

from paper to product

DISCOVER

Find your product vision

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Understand how your game fits into the market as a whole.

DESIGN

Whether its physical or digital games,

 

let me help you solve the hidden complexities in your games.

DELIVER

1:1 outcomes with an honest work ethic.

 

Delivering directly to your engine of choice. 

What can I do

5 shipped titles - contractor on many others

SENIOR DESIGNER - pm - LEAD

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Game Design

  • Systems & Combat Design

  • Content & Live-ops 

  • Balance & Economies

  • Prototyping

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Technical

  • Content Automation Pipelines

  • ​Designer Workflow Improvements

  • SQL DB & Analytics

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UX

  • Product Manager

  • Full game Wires/Flows

  • User Journey's â€‹

MACHINE ZONE

highlights

"OWNER OF COMBAT, I DESIGNED & IMPLEMENTED MANY CHARACTERS, ENEMIES AND BOSSES IN THIS MMORPG FOR MOBILE."

Experience

  • Twitter
  • LinkedIn
  • Instagram

2012 - 2013

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game design intern

Austin Tx -> Tiburon, Orlando. Working on Connected Career Mode.

  • Content Design - Weather Systems

    • Important part of immersion in Madden - "It should be snowing in X month at Y Stadium"

  • Content Design - Implementing new Uniform Pieces for Xbox 360 & PS4

    • Different data format per platform, everything new needed to be implemented & tested on both hard platforms.​

2014 - 2015

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game design intern

Only design intern on a team of 2 at the very beginning of Digit Game Studios, now a Scopely studio.

  • Designer - Dynamic Rewards System & Balance - Kings of the Realm

    • PvE loot system with levers to increase the % of drops based on player level.

    • Built tuning sheets for rewards and helped optimize live-ops drop rates.

  • Designer - Base Defense System​ - Kings of the Realm

    • Defined a consumable that the player could craft to help protect a part of their castle.​

  • Designer - Crafting System /w luck mechanics - Kings of the Realm​

    • Players â€‹

2017 - 2018

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UX & Product Contractor

Independent Contract Designer, supporting Team Goally Gamifying their product to increase engagement

  • Systems & UX - Goally Handheld Device

    • Goally aims to help children with Autism & ADHD to get through their daily routine easier by giving the children goals & trackers.
      Added progression through rewarding collection loop.

2020 - 2021

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UX Contractor

Contract UX designer supporting teams find the vision of their products.

  • UX & Systems Support - Scopely, LA (iOS/Android) - In Development

    • ​Team of 3, Creating full UX bible with extensive content library for 4x games.

  • UX - SIPHER (PC,iOS/Android) - In Development

    • ​6.9 Million USD Startup building NFT RPG on the Blockchain.

    • Team of 2, designed Marketplace, Characters & Inventory flows /w crossover touchpoints for higher conversion potential.

2015 - 2020

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Intern -> Game Designer I -> Game Designer II

5 year spell designing products from pre-production to live-ops, focusing on many aspects of design while there.

  • Systems & Content - Dragonvale World (iOS/Android)

    • ​Managed all content integration, automating pipelines with Python.

    • Started in pre-production, designed many systems from 1 off unique legendary dragons as years long chase goals, to daily rewards, goal systems, achievements, FTUE, live-ops events etc.

  • Systems Design - Dragonvale (PC,iOS/Android)

    • ​Defined progression, rewards, FTUE, of new matching puzzle gamemode.

  • Systems & Content Design - Hoops Clash (iOS/Android)

    • Designed a Haptics system for more precise shooting.

    • Designed new cards and upgrades.

  • Systems, Combat, Level Design - Flingjitsu (PC,iOS/Android) - Unreleased

    • 2D Turn Battler - Fling your team into battle Angry Birds style, activating abilities to clear the level.
      Unique characters & abilities - PvP & PvE tracks - Deep Upgrade Progression
      Took game from prototype to full production, defining core gameplay Characters, Abilities, Combat & Level structure (PvP & PvE).
      Created balance models for combat between unique teams & abilities.

2020 - 2023

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designer, producer, MOVE-AND-SHAKER

Designing the future at Giant Fox Studios across multiple projects. 

  • Lead Design - Shelter Story (iOS/Android) - Bubble Pop - In Development

    • Play as YOUR DOG, rehabilitating animals, helping them find forever homes.

    • Completed & presented deep market research to position this game.

    • Playable vertical slice upon request- full production in development.

  • System, Level & UX - Swing Striker (Steam Fall 2022) - In Soft Launch

    • 2v2 online multiplayer 2D rocket league. Full single player + Live service

    • Designed/implemented full single player campaign, full live-ops strategy for future content, battle pass progression, more.

  • (RevShare) Tech Designer & BizDev - BATSU! The Punishment Card Game

    • Team of 3 to design & support Kickstarter campaign - 300% funded by Day 3

    • Ported the card game into a PC/Mac standalone game for Steam that players could play over Zoom during Quarantine.

  • App Manager, PM & Design - Frederick: Learn To Read (iOS/Android)

    • Netflix style subscription service designed from the ground up.

    • Project managed team of 2 engineers + 2 artists, coordinating their work with my designs and client needs.​

    • Managed All IOS and PlayStore needs.

2022 - 2024

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senior DESIGNER - combat Design, UX championed

Designing the future at Giant Fox Studios across multiple projects. 

  • Senior Game Design - Veilrunners (iOS/Android/Switch) - MMORPG On the Go - Canceled (2.5 Years)

    • Pod leader, keeping our team honest and on target. 

    • Created many iterations of unique Combat Systems, Game Modes, FSM AI systems for boss and character AI. 

    • Changed UX culture from Photoshop to Figma to allow for faster and more accurate iterations of UX flows. 

    • Implemented many new processes for MZ to help increase productivity and accuracy of design communication

Check out my creative coding

  • Instagram

In my spare time, I'm creating digital art that reflects my life using tools like C#, Shaders, Python, Touchdesigner and Figma. 

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Contact

Sean Kevin Farrell

Game Designer

Founder RMGDA

Boulder, Colorado

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